It’s been a while since I last updated, so let’s cover the two big updates.
The first big update was that Precinct 17 was released for Half-Life 2: Episode Two. You can download it here. This is a mod that features a level, title screen, custom voice acting and choreography, and much more.
The second big update involves a trio of maps for Doom SnapMap! One of which, Caviar, has the honor of being the Featured Map right there on the front page, which at the time of this writing has over 4,000 plays!
In Caviar, you must stop a delusional UAC executive who set his sights on Demonic transformation.
Third Rail (HERFXQDL)
With the help of VEGA, the Doom Marine must restore power to an outbound tram.
Trapped in Hell, the Doom Slayer must find a teleporter to escape the spiraling Nautilus.
Thanks for your continued support, and here’s to a great 2017.
Five Charges is a short map that starts off moody and atmospheric, but ~8 minutes and lots of explosions later, you’ll have to catch your breath. Inspired by a scene in VEGA Central Processing, Five Charges has you planting and exploding C4 charges to blow up a UAC facility amidst one enormous and fast-paced battle.
Advocates! Argent Overload ][ is here. Take part in the Demon Transformation Project in this sequel to the well-liked Argent Overload (3Q9MARYX). The sequel sports improved battle design, a segment where you play as a Baron of Hell, and friendly Revenant allies. Because who doesn’t love having skeletons with rocket launchers as allies?
MAMH is a new map for Half-Life 2: Episode Two. It came in 2nd Place out of 15 entries for RunThinkShootLive’s LiberationVille competition! What does MAMH mean? Download and play the map to find out the surprising answer!
As with High Wire, this map was entered in The Hammer Cup 2016 competition, a 5-part mapping series with prizes such as a NECA Gravity Gun.
High Wire is a new map for Half-Life 2: Episode Two. It won RunThinkShootLive’s ChasmVille contest and was built in just one week! Go and give it a play today!
ChasmVille was the first of five mapping competitions in The Hammer Cup 2016. The cup features prizes, including a NECA Gravity Gun. As with my previous entries, the VMF comes with the map pack so you can see how things were built.
Truss is a new map for Half-Life 2: Episode Two, entered in the VerticalVilleTwo level contest. In this contest, mappers had 18 days to build a map that made use of vertical gameplay. Truss is centered on something we have a lot of here in Portland – bridges!
You can play this by downloading the map pack and, if you enjoy it, please feel free to give it a vote.
And yes, it is a functional drawbridge, complete with counterweights! Custom models were also used for the bridge structure itself.
Just a quick update – I’ve been casually making some maps for Super Mario Maker. Koopawing Castle is my first release, which you can download using 7D57-0000-007F-D11D.
This is a castle level for New Super Mario Bros. U. I tried to match Nintendo’s design and aesthetics whenever possible, which means no cheesy gimmicks or unfair gameplay. Download it and remember to give it a Star if you enjoy it!
What’s that? Descent 2? You mean that game from way back in the late 90s with 360º 3D gameplay? Yep.
I felt like making a new level for it, so I found SDLDevil, which is a Windows port of the ancient MSDOS editor for the game, and built Cascade Aqueduct. It’s a medium-sized single player map with a water theme that uses Descent 1 robots exclusively.
It’s time to fire up your 28.8 modem and download all 66KB of this fresh Descenty goodness. Have fun!
(Note: The DXX-Rebirth source port is recommended! Level is also available at DMDB)
Hey, everyone! I released a new map for Half-Life 2: Episode Two as part of Run Think Shoot LIve’s Station60Ville competition. The goal of this contest was to create a resistance outpost.
In my entry, Camp 43, you volunteer to investigate a distress call emanating from the eponymous base, which has broadcast on a never-ending loop to all rebel stations around White Forest. What will you find there?
Built over the course of ~10 days, Camp 43 features a 10-15 minute level, voice acting courtesy of Rob Martens, along full lip sync and closed caption support.