My latest offering is Argent Overload, a thrilling and explosive single player map where you must sabotage an Argent Reactor and escape!
To play this map, simply launch Snapmap from DOOM’s title screen and search for the ID: 3Q9MARYX.
Check it out and make sure to Rate Up if you enjoy it!
I’m proud to announce that my first personal game project has been released! Circle Stars is now available in the Google Play store for Android devices!
As you can see in this video, the gameplay is simple. You tap and drag lines on the screen to form shapes and try to capture as many Stars as you can before time runs out. You gain extra time by capturing UFOs, but lose time when you capture Comets. The more Stars in your shape, the more points they are worth. There’s also a “Star Bonus” where if you capture the amount of Stars shown, you’ll get an even better bonus. So, choose how you want to play – go for as many as you can, or go for precision? It’s up to you!
I’m also delighted to say that this game is offered for free with no ads, no in-app purchases, no nags for ratings, no social media postings, etc.
In addition to my mods, this site is meant to be the home of “other curiosities.” Today, I’m happy to announce that one such curiosity is officially on its way!
It’s a new app I’m developing for Android phones and tablets. A touchscreen game simple enough for anyone to understand, but challenging to master. I’m putting the finishing touches on it and, when it’s finished, it will be offered in the Google Play store completely free of charge with no ads, no nags and no annoying social media integration.
More to come.
It’s time for another great Forest Train playthrough! This one comes to us courtesy of Jason Mojica, a.k.a. GeneralVivi. Mr. Mojica has a great deal of experience in level design, having worked on games such as BioShock Infinite, Call of Duty Black Ops II and the oft-forgotten and underrated Singularity. Yesterday, he took a gander at Forest Train. He really enjoyed it. He doesn’t talk much throughout the video, but he does summarize his thoughts toward the end and, of course, just observing what he does during his playthrough has its own benefits.
Today, Darren Weekes (a.k.a. Daz, the Custom Gamer) reviewed Forest Train on his YouTube channel. This was a very positive playthrough of the mod. In particular, the use of “backtracking done right” as well as the overall presentation of enemies and mechanics.
I always appreciate video playthroughs of my work. I feel there’s no better way to understand what works and what doesn’t than watching what the player does and observing how they react to a given situation.
Daz’s YouTube channel contains many videos of mod playthroughs and they were instrumental in many of Forest Train’s finishing touches. There’s much information to glean for novice and experienced mappers alike through both his insightful commentary and gameplay actions.
Nearly two months and over 900 downloads later, my Forest Train mod for Half-Life 2 continues to do pretty well for itself. It currently maintains an average score of 4.9 out of 5 after 21 written reviews on PlanetPhillip.com. Have you played it yet? 🙂
Here’s a curiosity for anyone interested – this is a map of Forest Train, made on December 16th, 2013. Since this map was a personal project, I made some general notes and sketches about it because most of it was in my head. Still, when I had finished this, I knew right away that the flow intrigued me and encouraged me to keep working on it.
Maxtasy has now offered a video of my entry for PlanetPhillip’s Endville competition, Excavation. This is the first video review I’ve seen for this level, so thanks to Maxtasy for making it!
Excavation was made back in July of last year over the course of just 24 days, the length of the competition. The objective of the competition was to create an “ending” level that started with a bang and brought closure to the work in BeginningVille and MiddleVille. As I did not participate in those contests, the premise of Excavation was that after much fighting, Freeman and a Vortigaunt finally located a Combine device that was jamming communications from White Forest. The Vortigaunt sabotages the machine while Freeman makes his way to the surface.
On a technical level, this was a level where I learned to use ai_goal_standoff with info_node_hints for cover, both of which were later used extensively in Forest Train. You can download this level here.
My latest release for Half-Life 2: Episode Two, Forest Train, is now available at PlanetPhillip.com! You can download it and view screenshots here! Have fun!
There has been a bit of a delay in getting the mod posted to PlanetPhillip. I’ve taken the opportunity to fix some lingering issues, mostly minor tweaks and fixes for speculative issues, after the initial build was done. The new version is ready to go, so hopefully it won’t be too much longer before you’ll be able to enjoy the mod!