Category Archives: Half-Life 2

New Forest Train Walkthrough You Have to See

In the time since Forest Train was released, I’ve had the fortune of seeing many YouTubers play it.  Yesterday, I happened to find BJ Kill Ji-Mae’s playthrough, which could very well be the greatest playthrough I’ve ever seen.  This video is notable for two reasons.  First, it’s the only one I know that demonstrates version 1.1 of the mod.  But secondly, most of the video is in Korean.  And well, you’ve just got to watch it, okay?  It’s awesome and a wonderful reminder of how the fun of video games transcends language barriers.  These are the things that make all those long hours of modding worthwhile.

CombinationVille Inbound

For roughly the past month, I’ve been working on the Bonus Map for PlanetPhillip’s latest Half-Life 2 mapping contest, CombinationVille.  Since RavenholmVille, Phillip has asked some modders to contribute a featured bonus map which is not part of the competition and not subject to the same time requirements.  CombinationVille will contain my latest work for Half-Life 2.

The goal of CombinationVille is a unique one.  Basically, the modder is limited to two weapons for the entire duration of the map, one of which must be the Crowbar, and two enemies.

For my map, I chose the Crowbar and Bugbait as the two items and the SMG Combine Soldier and <REDACTED> as my enemies.  This put this map in the unique position of being gunless from the player’s perspective, forcing them to rely primarily on friendly Antlions to attack and defend from enemies who are wielding guns.  Friendly Antlions, notably used in Half-Life 2’s Nova Prospekt chapter, were a mechanic I first explored back in my DefendVille entry, but here is where I fully embraced and understood the gameplay behind them.

The level takes place along a fishing village which wouldn’t look out of place in the HIghway 17 chapter of Half-Life 2.  The wharf is home to a Combine Autogun which has been sniping at passing rebel vessels along a critical supply route.  Because of this choice of environment, I spent extra time refining the cubemaps and custom materials to achieve a wet, post-rain look on ground surfaces.  I really like how the sand turned out, in particular.

You’ll be able to check out this level probably in about a week or so, when the competition formally wraps up!

Forest Train 1.1 Coming Soon

Along with Circle Stars, I’ve been working on a version 1.1 of Forest Train which should be available in the coming days on PlanetPhillip.  This version brings improvements to the mounted gun and Hunter-Chopper battles and also fixes a bug with Manhack spawning and the train getting stuck on small items.  Other miscellaneous things were also addressed.