Tag Archives: Contest

New Map: MAMH

MAMH is a new map for Half-Life 2: Episode Two.  It came in 2nd Place out of 15 entries for RunThinkShootLive’s LiberationVille competition!  What does MAMH mean?  Download and play the map to find out the surprising answer!

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As with High Wire, this map was entered in The Hammer Cup 2016 competition, a 5-part mapping series with prizes such as a NECA Gravity Gun.

New Map: High Wire

High Wire is a new map for Half-Life 2: Episode Two.  It won RunThinkShootLive’s ChasmVille contest and was built in just one week!  Go and give it a play today!

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ChasmVille was the first of five mapping competitions in The Hammer Cup 2016.  The cup features prizes, including a NECA Gravity Gun.  As with my previous entries, the VMF comes with the map pack so you can see how things were built.

New Map: Camp 43

Hey, everyone!  I released a new map for Half-Life 2: Episode Two as part of Run Think Shoot LIve’s Station60Ville competition.  The goal of this contest was to create a resistance outpost.

In my entry, Camp 43, you volunteer to investigate a distress call emanating from the eponymous base, which has broadcast on a never-ending loop to all rebel stations around White Forest.  What will you find there?

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I hope you enjoy it!

CombinationVille Inbound

For roughly the past month, I’ve been working on the Bonus Map for PlanetPhillip’s latest Half-Life 2 mapping contest, CombinationVille.  Since RavenholmVille, Phillip has asked some modders to contribute a featured bonus map which is not part of the competition and not subject to the same time requirements.  CombinationVille will contain my latest work for Half-Life 2.

The goal of CombinationVille is a unique one.  Basically, the modder is limited to two weapons for the entire duration of the map, one of which must be the Crowbar, and two enemies.

For my map, I chose the Crowbar and Bugbait as the two items and the SMG Combine Soldier and <REDACTED> as my enemies.  This put this map in the unique position of being gunless from the player’s perspective, forcing them to rely primarily on friendly Antlions to attack and defend from enemies who are wielding guns.  Friendly Antlions, notably used in Half-Life 2’s Nova Prospekt chapter, were a mechanic I first explored back in my DefendVille entry, but here is where I fully embraced and understood the gameplay behind them.

The level takes place along a fishing village which wouldn’t look out of place in the HIghway 17 chapter of Half-Life 2.  The wharf is home to a Combine Autogun which has been sniping at passing rebel vessels along a critical supply route.  Because of this choice of environment, I spent extra time refining the cubemaps and custom materials to achieve a wet, post-rain look on ground surfaces.  I really like how the sand turned out, in particular.

You’ll be able to check out this level probably in about a week or so, when the competition formally wraps up!