MAMH is a new map for Half-Life 2: Episode Two. It came in 2nd Place out of 15 entries for RunThinkShootLive’s LiberationVille competition! What does MAMH mean? Download and play the map to find out the surprising answer!
As with High Wire, this map was entered in The Hammer Cup 2016 competition, a 5-part mapping series with prizes such as a NECA Gravity Gun.
High Wire is a new map for Half-Life 2: Episode Two. It won RunThinkShootLive’s ChasmVille contest and was built in just one week! Go and give it a play today!
ChasmVille was the first of five mapping competitions in The Hammer Cup 2016. The cup features prizes, including a NECA Gravity Gun. As with my previous entries, the VMF comes with the map pack so you can see how things were built.
Truss is a new map for Half-Life 2: Episode Two, entered in the VerticalVilleTwo level contest. In this contest, mappers had 18 days to build a map that made use of vertical gameplay. Truss is centered on something we have a lot of here in Portland – bridges!
You can play this by downloading the map pack and, if you enjoy it, please feel free to give it a vote.
And yes, it is a functional drawbridge, complete with counterweights! Custom models were also used for the bridge structure itself.
Just a quick update – I’ve been casually making some maps for Super Mario Maker. Koopawing Castle is my first release, which you can download using 7D57-0000-007F-D11D.
This is a castle level for New Super Mario Bros. U. I tried to match Nintendo’s design and aesthetics whenever possible, which means no cheesy gimmicks or unfair gameplay. Download it and remember to give it a Star if you enjoy it!
What’s that? Descent 2? You mean that game from way back in the late 90s with 360º 3D gameplay? Yep.
I felt like making a new level for it, so I found SDLDevil, which is a Windows port of the ancient MSDOS editor for the game, and built Cascade Aqueduct. It’s a medium-sized single player map with a water theme that uses Descent 1 robots exclusively.
It’s time to fire up your 28.8 modem and download all 66KB of this fresh Descenty goodness. Have fun!
(Note: The DXX-Rebirth source port is recommended! Level is also available at DMDB)
Hey, everyone! I released a new map for Half-Life 2: Episode Two as part of Run Think Shoot LIve’s Station60Ville competition. The goal of this contest was to create a resistance outpost.
In my entry, Camp 43, you volunteer to investigate a distress call emanating from the eponymous base, which has broadcast on a never-ending loop to all rebel stations around White Forest. What will you find there?
Built over the course of ~10 days, Camp 43 features a 10-15 minute level, voice acting courtesy of Rob Martens, along full lip sync and closed caption support.
Bravado is a new map for the retail version of Black Mesa and is now available in the game’s Steam Workshop!
While attempting to escape Black Mesa, Freeman’s tram is halted by a military lockdown at an administrative facility chiselled into the side of a canyon wall. Freeman must restore power to the tram and, along the way, discover what happened to the scientists and guards that worked there.
This package includes a single map and the source .vmf file (inside the .vpk). If you like it, make sure to rate, fav and comment on it!
Based on an earlier entry for Run Think Shoot LIve’s CityStreetsVille competition, Avenue Odessa was released as a full mod with a number of improvements based on feedback and a special additional level which takes place on a speeding train! Check it out!
This mod casts you as the newest recruit in the army of the illustrious Colonel Odessa Cubbage, who eagle-eyed HL2 fans may remember from the Highway 17 chapter in which you fought off a Gunship while the Colonel cowered in a basement. Your goal is to help the Colonel escape City 17 before the Citadel goes boom!
Although the first level of this mod was originally built for a 3-week contest, it was a pretty ambitious undertaking because it included a fully-voiced and choreographed Cubbage. The full mod features over 80 lines of voice acted dialog, several choreographed Faceposer scenes as well as closed captions and some subtle custom particle effects. There are also a handful of small, Easter egg reactions from the Colonel.
My latest map, Miter, has been released as part of the PlanetPhillip HorrorVille Mapping Challenge. Built over the course of 17 days, Miter involves the player trying to escape from a cellblock in Nova Prospekt patrolled by those horrifying Combine abominations, the Stalkers. It includes a short stealth segment inside an infirmary as well as the assembly of the eponymous weapon, which can cut through zombies like no tomorrow!
The map also includes a choreographed scene made in Faceposer. The source VMF is distributed as part of the HorrorVille download.